Fire Emblem: Monshō no Nazo

Fire Emblem: Monshō no Nazo

Developer(s) Intelligent Systems
Publisher(s) Nintendo
Designer(s) Shouzou Kaga
(game designer)[1]
Keisuke Terasaki(director)[2]
Gunpei Yokoi (producer)[3]
Composer(s) Yuka Tsujiyoko
Series Fire Emblem
Platform(s) Super Famicom, Virtual Console
Release date(s) Super Famicom
  • JP 1994-01-21
Virtual Console
  • JP 2006-12-26
Genre(s) Tactical RPG
Mode(s) Campaign (Single Player)
Rating(s) Unknown
Media/distribution 24-megabit Super Famicom Cartridge

Fire Emblem: Monshō no Nazo (ファイアーエムブレム 紋章の謎 Faiā Emuburemu: Monshō no Nazo?, Fire Emblem: Mystery of the Emblem) is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo. It was released in Japan on January 21, 1994. It was the first Fire Emblem title for the Nintendo Super Famicom and the first twenty-four-megabit cartridge for the system. The game is divided into two distinct parts, or books. Book One is a remake of the original Fire Emblem: Ankoku Ryū to Hikari no Ken, and Book Two is a continuation of events, following the same characters. In 1996 KSS released an anime OVA, Fire Emblem, based on Monshō no Nazo. Fire Emblem: Monshō no Nazo was released in Japan on the Wii's Virtual Console service on December 26, 2006. A remake of Book 2 titled as Fire Emblem: Shin Monshō no Nazo ~Hikari to Kage no Eiyū~ was released in Japan on July 15, 2010, for the Nintendo DS.

Contents

Gameplay

Monshō no Nazo drops many of the gameplay elements introduced in Fire Emblem Gaiden, such as explorable towns and a navigable world map. However, it does carry over certain features; such as a battery RAM save feature and the use of icons for weapons along with their names. The game's most prominent new feature is the dismount command, which allows cavalier units to get off their horses and fight on foot. The limitation to this factor is that cavaliers can only wield lances when on horseback and swords while on foot. Furthermore, cavalier and airborne units are forced to dismount in chapters that take place in interior locations.

Plot

Setting

The game takes place in the fictional continent of Archanea, which originally appeared in the first game of the series, Fire Emblem: Ankoku Ryū to Hikari no Ken. The countries include Archanea, Dolhr, Macedon, Grust, and Khadein.

Characters

Story

Marth is the prince of Altea and a direct descendant of Anri, the warrior who slew the dark dragon Medeus. However, after an attack from the neighboring kingdom of Doluna, Marth is forced to become an exile in the neighboring nation of Talys. His sister Elice is taken hostage after their father is killed battling the evil priest Gharnef. With the help of Altean knight and his mentor Jaigen, the Princess of Talys, Sheeda, and others, Marth embarks on a quest to find the sacred sword known as Falchion. Only then will he be able to confront Gharnef and the resurrected Medeus, win the kingdom of Altea back, and rescue his sister. Along the way, Marth learns of Medeus' connection to the ancient Manakete tribe, able to transform into dragons using special stones, and that Medeus is the king of the last remaining dragon tribe. In the end, Marth defeated Medeus and restored peace.

In the new second book of Monshō no Nazo, Hardin, former Prince of Aurelis and ally to Marth in Book 1, ascends to become Emperor of Akaneia. However, Marth smells a rat as Hardin's military begins to occupy neighboring countries by force, and Marth and his army are used to conquer smaller countries under orders of General Lang. Marth soon discovers the forces of darkness at work again as Lang, Hardin and his forces become corrupt. Marth soon also learns that the Dragon King Medeus is still alive. Tracing an old legend of yore, Marth retrieves the Fire Emblem once again (this time from Linde, who was entrusted with it by Princess Nyna), and goes on a quest to retrieve the twelve star orb shards to revive the shattered Star Orb. All the while, having been branded a traitor by King Hardin, Akaneian forces hunt his allies relentlessly, all the way to the desert of Khadein. Finding out from Boah that a depressed Hardin was turned evil with the dark orb by Gharnef in the form of a merchant and only the light orb can save him. When the Sage Gato assists him on his quest, Marth journeys through the icy mountains to obtain the Light Orb, required to defeat and free Hardin.

With the Light Orb, Marth and his allies stage a final assault on Akaneia to liberate Altea, to save Hardin and his sister. Sadly Marth isn't able to save Hardin from the Dark orb without killing him in the process. After Hardin dies, two special chapters are unlocked, and Marth and his allies discover where the new incarnations of Medeus and Gharnef are residing. Gharnef again holds the Falchion sword, and using the Starlight magic, Gharnef is defeated, and Marth confronts Medeus, who has now taken the form of a dark dragon. In the final confrontation, Medeus holds captive Sirius's love interest Nyna, Minerva's younger sister Maria, Julian's lover Lena, and Marth's sister Elice.

Development

Books One and Two feature different soundtracks. The recruit theme in Book Two is a classical version of the one in Book One. There has been manga written on the first map of the first book.

Reception

Monshō no Nazo was popular enough to hold the No. 1 position on the Famitsu chart for one year. In 2006, Monshō no Nazo was the only Fire Emblem game which appeared in the top one hundred games list from readers of the magazine Famitsu, holding the sixty-eighth place.

External links

References